local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1
L0_1 = {}
L0_1.group_id = 133002305
L1_1 = {}
L2_1 = {}
L2_1.config_id = 305001
L2_1.monster_id = 21010101
L3_1 = {}
L3_1.x = 1959.166
L3_1.y = 202.722
L3_1.z = -785.915
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 155.212
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.level = 12
L2_1.drop_id = 1000100
L2_1.disableWander = true
L2_1.pose_id = 9010
L2_1.area_id = 3
L3_1 = {}
L3_1.config_id = 305002
L3_1.monster_id = 21010301
L4_1 = {}
L4_1.x = 1961.255
L4_1.y = 202.421
L4_1.z = -786.458
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 250.935
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 12
L3_1.drop_id = 1000100
L3_1.disableWander = true
L3_1.pose_id = 9010
L3_1.area_id = 3
L1_1[1] = L2_1
L1_1[2] = L3_1
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
gadgets = L1_1
L1_1 = {}
regions = L1_1
L1_1 = {}
triggers = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L1_1.suite = 1
L1_1.end_suite = 0
L1_1.rand_suite = false
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L2_1.monsters = L3_1
L3_1 = {}
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L3_1 = {}
L4_1 = {}
L5_1 = 305001
L6_1 = 305002
L4_1[1] = L5_1
L4_1[2] = L6_1
L3_1.monsters = L4_1
L4_1 = {}
L3_1.gadgets = L4_1
L4_1 = {}
L3_1.regions = L4_1
L4_1 = {}
L3_1.triggers = L4_1
L3_1.rand_weight = 100
L1_1[1] = L2_1
L1_1[2] = L3_1
suites = L1_1
